c22animatedlogo.gif

Guild Rules

Home
Guild Rules
Catch~22 News
Members
Gallery
History
Recruitment
Action Screenies
Action Screenies 2
Links and contacts
We do not work for individuals but as a team to all help each other. This is the way we have always worked and will continue to do so. So here are the rules you all accept when you become a member.
GAME RULES

1. Be respectful to others, and behave in a good manner in public.
2. No Kill Stealing or Drop Stealing and no Pking without a valid and legitimate reason. (Unless duelling for fun.)
3. We do not allow account trading or sharing, except with partners or immediate family
4. We exist to help each other and support each other. Be nice to each other and help each other.

DROP RULES, GEM POOL AND ITEMS.
(Special rules apply to 14 day trialists)

We work together to help each other get what is needed as a guild, as a team and not as individuals. This makes the whole guild stronger.

1. Where 2 or more from guild hunt together, drops other than npc items are considered guild drops. This includes rough gems, which should be handed in to the guild bank. Items dropped should be discussed with leader/council to decide on who needs most. Unwanted items might be traded to get something that someone needs in guild. A ‘group drop’ or ‘guild drop’ is when you are partied and hunting with others even if you get separated by circumstances during the process of that hunt.

2. All gem chips solo and in groups should be handed in to guild bank.

3. Solo drops – If you are alone and ungrouped with others from guild – you may do as you wish with your drops. Someone in guild may need. If you are happy to let them use it remember others will show you the same kindness. We prefer not to sell in guild but to let people use if they need it and only sell if you need to do so in order to upgrade yourself. If you wish to donate to guild that is your choice also.

4. Gems are distributed fairly at the discretion of the leaders. It is based on level of weapon (what +), and need. If you are given a chance of upgrades, whether you fail or succeed you must wait your turn to try again from guild items. Gems ruby upwards will not be provided for armour upgrades, weapons always have priority. It is members own responsibility to upgrade armours.

5. Guild items from guild hunts may be allocated for someone to use whilst in guild. Guild items must not leave the guild and must be returned if member leaves the guild. This does not apply to normal amour up to 229.

6. If someone using a guild weapon chooses to upgrade it at their own expense it does not give them a right of ownership to that item. Any risky upgrades must have permission of leaders.

7. Personal items bought or given to members by anyone, are their own to do with as they choose. We do ask if you have anything someone else could use, perhaps a lower level, that you hand it down to them. The same courtesy will be given to you.

8. We have a ‘waiting’ list for very rare items, and if one is dropped on a party hunt, it may not necessarily go to a member of that party.

RECRUITMENT CRITERIA

1/ Level minimum 200+ for Bulkan, 160+ other classes
2/ Family or close friend *(June 05 criteria waivered)
3/ Must have a good reputation
4/ Must NOT be a shared or acquired character
5/ Must be an active player
6/ Preferably mature
7/ Team player attitude
8/ We do not accept second chars if first char is in a different guild.
9/ Must have adequate items for level
10/ If not family or friend new members will be on 14 day trial and there will be a 24 hour poll before being joined.
11/ If one member votes No against an applicant they will be refused membership

14-DAY TRIALISTS

1. We do not loan or provide equipment

2. They do not participate in the 'gem pool', they can keep their own chips during trial they collect SOLO. If with group/guild, then they go to guild. They do not receive gems from pool until 14 days are over.


At the end of the trial period, gem pool and all guild rules apply.

Catch-22 in biosfear. We are ready for a new life